Compressed Rock and Super Compressed Rock
I noticed that when I had compiled these packages for uploading, I must've done it wrong. The single files have no description, and therefore, we all have to refer to the set page to find out what it does. Nice of me, no? Well, I'm mildly frustrated, so I just figured I'd give everyone a heads up on a couple things about the purpose and use of these terrain paints.
As the set description dictates, this is just meant to keep the same rock graphic, but compress it a little on some of the steeper hills and cliffsides so that there's more detail in the rock, and it doesn't look so goofily stretched. In some instances, it looks rather linear, if I can use that word, like the rock is compressed too much. So here's a couple ways to work with these...
1. The super compressed rock vertical and horizontal are a little weird to work with, and they will seem a little pixilated. If you pull up a hill roughly a wall and a half high, it looks great. Anything higher than that will kinda look goofy.
2. The compressed rock is a little easier, the detail looks good on higher slopes, or it'll give smaller slopes a better, fuller rocky look. I was going to come up with a vertical version of that, but I'm still playing around with it.
3. When you go to paint the hillsides, mountainsides, or the cliffsides, it will seem as if nothing's working, like nothing is there. You may have to paint one section of the hill, et. al., for a while, meaning putting the cursor over the terrain and holding the mouse button down for a while, like a good 10-20 seconds. Now, I've noticed that when that's done, it looks sorta pixilated. If you erase the mountainside down to green grass, the paint will show up more clearly, more detailed, and very quickly.
Please, if you have any questions or concerns, feel free to drop me a line. Again, I'm sorry I didn't put descriptions in the individual files, I hope this clarifies anything.
Thanks for downloading, everyone, I aim to please. ;)
Salome...
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